||Pegly version 6
||Hover your mouse: As shown in the picture below, manually start yourself a completely fresh PegLand level one so that your
bucket is swaying side to side and the ball is in your shooter, ready for the first shot. Now start my Pegly and hover your mouse on the Level Score area at
the top-left corner of your window, exactly as the pink arrow down here is showing. The auto should recognize it, beep at you, snap your mouse away and start playing
the first level over and over. Be sure to keep your mouse up in that corner at all times or Pegly will stop automatically.
||Torch or Google Chrome only: Since Opera, Firefox and Internet Explorer could have altered graphics and are much slower
in processing these Flash-embedded games, please use the Torch or Chrome web browser instead. If things change, I will be happy to include these other three...
but this is just not the case right now. If any other browser works for you, consider it a bonus.
|6 (10.8.2018) Their game no longer accepts clicks directly on a peg (it now has to be completely off the pegs somewhere
else in the background sky of the game). Therefore, the auto was stalling after the first shot because the rest were not being fired/registered properly, even though you
could clearly see Pegly was trying. I also merged the Number of games and Close browser options into simply sending the F5 function key instead. So
change the new Refresh Games slide bar accordingly to keep your Flash from eventually lagging.
|5 (12.24.2015) It appears I broke the counter for our flash refresher in that last update two days ago. All fixed, I
hope. Sorry for the confusion.
|4 (12.22.2015) There's finally a new game summary screen showing your rank progress, so the auto was stalling at
that yellow Play Again button. Easy fix, good to go. I still left the rank snapshotter code in there anyway, though. Use Torch to make sure that those opening
first shots are truly yielding 12, 14 or 14 pegs. Thanks for bringing the new change and stall to my attention, my dear friend Robert.
|3 (11.30.2015) A Save Data Error black stall screen was found. The auto now clicks through it.
|2 (11.21.2015) Two things: some flash refresh action and a couple decent opening shots that speed your rank process by
removing tons of early pegs, which helps finish levels much quicker. Very similar to the Buckety auto, you now have two "styles" for refreshing your
flash. As the weaker default choice, I will simply be sending the F5 keystroke to refresh your browser. This will reload your game in the exact same position
you had it (if you needed to use the browser's scroll bars), it doesn't fully release the browser's memory resources since you never officially terminated it...
and you will eventually end up with a non-refreshable game when you encounter the famous cactus of death screen. Your better bet is to check mark my Close
browser option instead, as long as you qualify. A somewhat larger desktop area (screen resolution) will be needed to completely fit the entire game exactly
the way it loads by itself, as you are not allowed to touch those scroll bars whatsoever. Why? Because when I close your browser and reopen a fresh one, it will
not remember any scroll bar changes and the auto will have no clue where the upper-left corner of your game went. The other rule is that your browser needs to be
the default web browser inside Windows, since that's what the auto requires. In Windows 10, the proper way to set your default browser: click Start,
Settings, System, Default apps (on left panel), scroll right side down to "Web browser" and click to make your change. Whichever flash refresh style
you find as best for you, simply slide that Number of games option higher than zero to activate it.
|1 (11.17.2015) Auto #121. Registration codes start with the CAPITAL letter C and the number One (C1). Turn off the
game's help and tips first. I guess I will say it again: Turn off the game's help and tips first. Get your level one completely ready for the first shot, as
described clearly in the above tip. Pegly will repeat any of the three different layout styles of level 1 over and over, prioritizing the topmost red pegs, while
accidentally scooping up most of the grey pegs during the process. The code is already prepared for an option to shoot for greys instead... it just hasn't been
tested yet to see if it's more advantageous. The auto will also store a convenient Rank (PegLand).bmp
snapshot picture for you like I did with Buckety, since they are leaving us in the dark again. More intel to come soon, I hope, especially with probable future
challenges requiring powerups and other funk, etc. For now, this first version should get you cruising on what looks like a long rank journey. If you're not
happy with this quicky, don't waste your shareware time and simply wait for the next update. Guessing we're gonna need some kind of flash refresh. When time
permits, I may throw in some fabulous trick shots like the amazing Putty auto to make things quicker if the game is consistent. Hell, nobody's seen this
thing yet but me so far... and I only ran it for an half hour to make sure the rank snapshotter worked.
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