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Stickem version 24 (Stack'em HD) |
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Torch or Google Chrome only: These newer Html5 games were specifically coded/tested with
Torch and Google Chrome on multiple machines and all operating systems. I am no longer supporting any other browsers
because they usually load completely different (distorted) graphics and are sluggish/worthless besides. |
24 (2.22.2025) The title bar of the game window was slightly changed, so the auto reported "Game not found". |
23 (11.30.2024) The Continue Game button is now titled "back to game" and was moved again. |
22 (6.8.2022) All of the games had their Continue Game intermission screen altered, which stalled
the autos. |
21 (1.25.2022) As of today's date, it's fixed and works for me with Google Chrome. Resizes the inner child browser to a uniform 848x600
size, so there's no need to hover the mouse anywhere. |
20 (8.3.2020) Continue Game and Okay! buttons moved again. |
19 (4.26.2020) Continue Game and Okay! buttons moved again. |
18 (3.19.2020) The Continue Game button was moved again, which stalled the auto there after Tuesday morning's
maintenance. |
17 (2.28.2020) The game got its Continue Game screen adjusted, which stalled the auto there
after Tuesday morning's maintenance. |
16 (6.19.2018) Converted to the new Html5 version of the game. Speed 100 might not be your friend, depending on your
browser/computer, so lower it if needed. Same exact intel, prioritizing chains, combos, bombs and freezes. This update was specifically coded/tested in Google
Chrome on multiple machines. If you are having issues, try every other web browser you have available. |
15 (4.25.2016) The game summary screen was moved very north, which stalled the auto. Thanks for letting me know, Mary. |
14 (1.15.2013) If you watch real close, you can see your entire game nudge north when the game summary
screen appears. After you click Play Again, it seats itself back down where it was. This was throwing off the upper-left corner of your game. |
13 (12.11.2012) Updated for Windows 8 compatibility. |
12 (8.3.2012) Some of you still have the old unchanged game summary screen. This version covers both. Sorry for the
continuous updates, just want everyone to be happy. |
11 (8.2.2012) The game summary screen was moved 1 pixel south, stalling the auto. |
10 (4.27.2012) Tuesday's maintenance brought a moved Play Again button. |
9 (3.17.2012) There's now a brand new Play Again screen at the end of every game, which stalled the auto. |
8 (6.1.2011) Some of you still had an even different game-ending Play Again button. This version
should cover both yours and ours. |
7 (5.20.2011) They changed the game-ending Play Again button. Easy fix. Thanks for making me
aware, Myron. |
6 (1.29.2011) Game completely switched to flash instead of java. Had to revamp the auto,
including a new game-ending splash screen Play Again button. |
5 (8.24.2010) The new black strips caused a minor issue. Easy fix. If you are using Internet Explorer, make sure you
stay out of tabbed mode. Have your pop-ups open in a new window instead, as described in the Questions "Changing out of tab mode" section
of my site. Or just use Firefox, of course. This auto now plays the game inside your Facebook window as well, if you are in to challenging scores and leaderboards
with your friends. Thanks for letting me know they changed it this morning, Chris and Lorna. |
4 (7.02.2009) They reverted back, so I fixed the non-club Blocked rooms again. |
3 (12.5.2008) Fixed non-club Blocked
rooms. |
2 (12.2.2006) Half the size of version
1, it's the last title (finally) to switch into the new shell with all of the
new options (Snoozy, Doubly, snapshot camera, Speed option). Stickem now pursues
combos/chains as priority, causing an extreme intelligence for all difficulty
levels. Bombs, freezes, combos, chains, you name it. In fact, it's engine pops
away 5+ sets internally and chooses better solutions based on who's going to
line up most after the pop. If you have any challenge or badge that needs
huge streaks or anything similar, this auto is certainly in charge. And to prove
this, I also included various text changes to the window that show you how it
knows what it's doing before impressing you. Best Stack'em auto on the market,
for sure. Doubly is fun to watch. Hell, all my autos are fun to watch,
especially using their Doubly feature that they now have intalled! |
1 (10.10.2005) It prioritizes
bombs/freezes but still could use some more intel. I will be going back in the
code as time permits. It's very fast and definitely gets the job done. Right now
it works best on the Medium difficulty level. I am currently focused on
finishing my Penguins and have already started the new Qwerty. |
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